Wednesday, August 21, 2013

3...2...1... MMStorm LAUNCH!

Just went LIVE on TeachersPayTeachers & TheGameCrafter

Also purchased the full color deck so that I can show it in use and record a promotional video with the club as soon as school starts up in 2 weeks

Monday, August 19, 2013

Friday, August 16, 2013

Countdown to launch...

After careful consideration I have finally decided to make my brainstorming card game, working title: "Multimedia Storm", available for FREE to the Teachers Pay Teachers community!

My original prototype (see right) is in the process of being completely revamped for multidisciplinary use.  I have commissioned my graphic artist son Tyler to create a much more consistent and professional look. The deck is being stripped down to 36 cards (9 Media, 9 Mechanic, 18 Mission) so that they will arrange better on the PDF sheet for FREE B/W self-printing and will maximize the value for the full color printed edition which will be available through   

Initially I had combined several card games into one to help my veteran game design students create their future projects. The "hand" they play had to consist of ONLY 1 MEDIA card + 1-4 of the other 2 card types (Mechanic, Mission). Any points earned over X amount would be used in an end of semester auction OR snack purchases OR perhaps traded among students...

Here is an example of the NEW CO OP card:

Countdown to Launch!
More HERE soon!

Thursday, August 15, 2013

The long of it...

I was born at Fairchild Air Force Base outside of Spokane, WA in 1962 and it wasn't until 1978 that I saw my first personal computer, a TRS-80 Model I with a whopping 8K of memory. It belonged to a buddy so I never actually got to use it. Later that summer my father, a night librarian at the local college, brought me to work with him where they had a TRS-80 Model II (with 16K RAM and a cassette tape drive!). The first game I played was called "Taipan" and it took about 15 minutes to load. Next to the computer was a manual on BASIC programming so it wasn't long before I had made a few games. The first was a text Psychiatrist, the next an ASCII Slot Machine, and later I made an impressive "3D" dungeon game with randomly generated dungeons, mazes and monsters --- all under 16 Kilobytes!

I immediately went to North Idaho College in 1980, right out of high school, and took about 20 credits of computer courses but because computers were so new I found I knew more than most the teachers and wasn't really challenged. There weren't that many exciting computer jobs at the time and I was having a difficult time deciding whether to go into programming or digital engineering. I switched my major from computers to physics education. I married the love of my life, Cherie, in 1983 and have 2 sons, Ryan and Tyler.  Ryan is studying to be a doctor and Tyler is working on his game design portfolio. I graduated from the University of Idaho in 1990 earning a B.S. in Secondary Education with an emphasis in the physical sciences, mathematics and computers.

Currently I teach Make-It! Science, Web Design, and Game Design at Lake City High School in Coeurd' Alene, Idaho AND Physical Science A/B and Chemistry A/B at the prestigious Richard McKenna Online Charter School out of Mountain Home, Idaho.

My hobbies include running an after school game design club and coding for a variety of student group projects.